Personally I feel that the fights were too easy this episode. Even if the fights with pack members weren't that hard, it'd be a shame if the boss fight was this easy next episode. The difficulty is also apparent in Aki's ability, in which his weakness only switches between attacks that Alula has, when more weaknesses have been shown, which is a shame because an ability like that really had a lot of potential. :P
Yeah, I just got a little scared to make the fights too hard, because I think a lot of people were put off by them in the last episodes...I'll make sure to make the finale nice and difficult !
Well, this game has some promise but there are a few obvious flaws.
Right off the bat, you're given no idea on how you're meant to control the ball. No tutorial is given, and this is quite frustrating. Especially because of the death counter. Having a low amount of deaths gives a sense of accomplishment, and if you're given no instructions on how to play that feeling is going to be diminished pretty quickly.
Speaking of deaths, the fact that you can die within a second of spawning seems very unfair. There should be a single safe platform just under your spawn point. Kind of nit-picky, but it's still valid. Also, once you spawn you move down WAY too fast!
And the controls. While still, they're far too sensitive. Just the slightest brush of an arrow key can send you hurtling towards a wall at a speed faster than an average shopper on Black Friday (if you'll pardon the pun :) ), yet once you've gained momentum the controls aren't nearly responsive enough - causing me more than my fair share of deaths. Adding on to this, once you stop moving in a direction by pressing the opposite arrow, you have a split moment to let go, or you're flat against the wall. This is a huge problem, especially in the first stage - where the walls are pretty tight for the controls.
Overall, an...okay game. Not unplayable, but not really the most enjoyable. It was good in theory, but needs some work in practice. :)
The ball may sometimes move on its own because the game sometimes thinks you're holding down a key. Sometimes you just need to press all the arrow keys one at a time and the ball may become controllable again. This problem is not very common, and can happen on almost every game that is controlled with the keyboard.
While this is pretty cool, and quite fun too, there are some issues that I think should be sorted.
First of all, The Survival Arena. It's a pretty cool concept that, as far as I've seen, appears once. I feel like it should be it's own game mode, with upgrade tiers as you go, as opposed to a single stage.
Speaking of upgrade tiers, this game could benefit in abundance from them! Now, I'm not saying you should be able to use the laser or multi-gun all of the time. That would be silly. Instead, you should be able to upgrade your overall health, speed and fire rate, and maybe even your bullet range. This would also benefit the point system, and would give an overall incentive to actually earn them.
Also, while this is quite a trivial matter, I think that different difficulties would be great! I found that some levels were super easy, and some were hard-ish. So, if there was an Easy, Hard and Insane difficulty, that could be solved. Even if the levels weren't switched around, there could be less energy pods on hard and all green viruses would be replaced with red viruses and etc. On Insane, there would be NO energy pods and a unique virus that poisons you, so on and so forth.
Overall, a pretty fun and addicting game! The spreading of the viruses as opposed to the traditional moving was a neat touch, and a breath of fresh air, and the controls are pretty tight - too! :)
I'm sure this is a great game and all, but whenever I try to play I can't. All I can do is click: New Game for all of eternity. Do you know why this happens?
I'm not sure why this happens maybe go try playing some other flash games and see if it still happens.
Well...I didn't even finish the first level of this game.
First of all, the music. There needs to be more of a variety, because that one loop gets very annoying very quickly.
The controls aren't very responsive either.
And I can clip through objects in the game. I think that needs sorting out.
Finally, I think there needs to be more goals - as opposed to ''get to the bus stop''
I'm sorry, but this really isn't very good.
First of all, the gameplay: It isn't smooth in the slightest. It's very rough around the edges. There are no consequences for sharks getting past you. Only if one touches you, which is very unlikely as they usually disappear before they get close to you. You also have a limited amount of lasers, which you can't get back.
Next- The Graphics: Now, when I say graphics I don't mean the character models, oh no. They aren't anything special, but they're bearable. I'm talking about the background - more specifically, the ground. There are huge gaps in-between the ground tiles, like you made no effort putting them together, whatsoever.
Also, may I ask why there is a random spinning box every now and again?
I'm going to give you half a star, because the music is decent. That's it. Sorry, but this 'game' needs a whole lot of work.
This is an interesting concept, but it might be a little tricky to pull off.
First of all, I understand that this is a work in progress - but the first 3 (and only) 'puzzles' implemented into the game thus far are simply: ''Push the domino and win'' as opposed to being an actual puzzle.
I'd normally make extremely negative remarks about the 'puzzles', but as this is a work in progress I'll let it slide. I recommend making at least one stage with an actual puzzle soon, though.
I appreciate you leaving your feedback for my game. This project has been a school project that I have been working on for the last couple of months. I went from basically knowing nothing about Unity to creating this. And I am proud of what I have accomplished so far. Since like I said it was a school project, i had a lot of limited time to work on it. And I didn't get all the features in that I had hoped. And while the basic core of the game is there, I understand that there is a lot of room for improvement. I do plan to continue working on this. And I do use all the feedback I get from you guys, so i can improve as a developer. When I do get things finished, I hope that you come back. I made my game so people who enjoy puzzles can play. And I wanted to personally thank you for your patience and understanding.
Creativity Over Reality Games
Well, this game looks promising... It has pretty good music, and the controls seems quite good. And the graphics are simple albeit charming...
I think my only problem with this game is that there isn't a single player option, and when you don't have friends (like me xD) that's a bit of a problem.
All in all, a pretty good game - though it's lacking in some areas. Add a single player mode, with either targets or moving enemy AI, and it'll be a lot better. :)
I am Pablo Peter, and I am the massive saviour.
All that are Super Saiyans shall cower in fear, for I shall finger them with might!
Why would you submit this as a game when it's quite clearly a movie?
Meh. The animation's decent, so there's that I guess.
But please, if you make an animation of a song again. Submit it as a movie!
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